This page consists of the majority of my bigger projects i have worked on, This page is a work in progress and is currently missing images and videos. If there is anything you are interested in and would like more information before i update this page please don’t hesitate to contact me on LinkedIn. The majority of the project files are also available on my GitHub profile.
Round based zombie game
This project was for one of my year 1 Uni modules. We were tasked with learning unreal engine blueprints by creating a first person shooter. For this I took my main inspiration from Call Of Duty Zombies.


Mario Kart: Recharged
This project is a Uni based group project where we have been tasked with creating a recharged version of Mario kart with a time size of 20. My main role was programming the kart and the AI as well as managing the GitHub side of things.
Fruit Feud
This was a group based uni module in which we were tasked to create a small game within a small group. in which we created a small physics based party game. I created the main scoring system for the game as well as the football mini game.


Lunar Lander
I created a lunar lander game/simulation for my physics module using SFML This involved creating the majority of the functions from scratch and not using complex built in functions to achieve the require physics results. I also started work on creating a particle effects system for the thruster and explosion as one of my stretch goals.
Tower Defence (AI For Games module)
